Worst of all though were the awkward glitches, with bothĮnemies and the player able to get stuck into the environment at times – It’s a small issue overall, but another hindrance for console gamers to deal with. There is a keyhole-like feature in place that ensures that any objects covering your character are always made invisible so you never lose sight of them, but honestly, this looked worse in-game than having your position covered – you can turn it off though, so that’s something. Admittedly, this is a small problem in the grand scheme of things, but it could make it awkward to explore some of the game’s smaller environments and keep track of the action around you. Then there’s the camera, which offers a third-person view on the world that just feels a bit limiting. I did get used to the controls more I played, but they just never felt quite right some of these PC-ported games can make the transition to controller well, but Neverwinter Nights feels like it needs a mouse and keyboard to be properly enjoyed. Even basic things like targeting enemies could feel like a chore and with no shortcuts in place to assign actions, you’ll quickly find that even the simplest of encounters could prove to be challenging (and not in the right way). The controls are incredibly clunky too – they’ve actually been re-designed to cater for consoles, but with all of the menus you’ve got to work through and the different actions you can have your character perform, everything just felt a bit too fiddly to really enjoy. I actually found it a little blurry at times, which felt particularly weird given that the game has been upscaled in almost all other facets of its design. Unfortunately, despite Neverwinter Nights’ strengths with the content it offers and its rich RPG experience, it has a few too many issues on the Nintendo Switch to make it feel like essential playing on the platform.įor one, the text size is too small, especially when playing on the Nintendo Switch’s portable mode. A lot of RPGs are timeless and the experience offered here feels so traditional and refined in design that it’s hard not to be totally immersed into the adventure it offers. I’ve really got heaps of praise to pile on Neverwinter Nights after enjoying it so much in my younger years, and I actually think the game holds up well today. They can all be enjoyed in online multiplayer co-op too, so youĬan dive into the action with a friend. Locations, so they’re definitely worth getting stuck into once you’re done with Some of the game’s most enjoyable quests and take you to some interesting Multiple expansions and additional modules. There’s a wealth of content to play through too, including Developing your character further as you progress through the game and interacting with others in the world is incredibly rewarding too, with the player genuinely feeling like they’re shaping the tale around them – then again, what else would you expect from a BioWare game? Add to that some slick combat that demands real tactical-thought, and it’s easy to see that Neverwinter Nights offers a rich and challenging experience for RPG fans. It feels like an RPG in the most traditional sense, with a VERY deep character builder allowing you to shape every facet of your protagonist, whilst virtual dice-rolls make up the core of the action in true Dungeons and Dragons-style fashion. Neverwinter Nights sends you on an epic adventure that’s full to the brim with quests to complete, locations to explore, NPCs to interact with, and enemies to kill.
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