There's no Batman/Robin, no Chris Tucker/Jackie Chan, no Troy/Abed pretending to be cops.Īnyway, pitch : Tav is young, smart and very imaginative. Thinking this one over makes me a little disapointed because there are so many cop-duo tropes. Where everyone else has their story and is able to get raised if they fall in combat, these might not. On Temporary: I think what they mean is, they can perma-die outside of narrative choices. And while I think I'll enjoy the story more when I play as Shadowheart - Missing out on the fun of using that awesome editor makes it so I'll not do that for a while. Whilst Act 1 is very well rounded, you're rather locked in who you bring along. And even if not, it makes it much less custom, you loose the fun of the character editor entirely and I can see the complaint then. If you decide to play *as* an origin character, you have no Tav support to back you up and i suspect this might make things more challenging. I am really, really anxious to see how these hirelings are and if they have something to say at times. Add hirelings to the pool as I save them or do quests for the order of paladins or a bard's college. Still, by that token, I think I would have found it even more enjoyable if I just come across them while exploring. Personally, I say 'well suck it up and keep trucking' but you know, a hireling or two fills that void. Of course, if you murder all your buddies, you run the risk of having to solo which can be over your head. So, for what the game is - of there weren't any hirelings - I'd be perfectly fine with it too. I like the idea of 'Who can I trust in my camp?' - and that's entirely negated by having a bunch of Tavs standing around with no exclamation marks over their heads. Then again, I am not of the mind that 'I hate the Origin Characters' in the slightest. I much rather have options that make sense story wise. I actually feel more connected to the party than I do with six Charnames, even if - in BG1 your companions have just a handful of lines in the whole game. In Baldur's Gate, you have to work to get your party to perfection. It becomes a purely mechanical game to me. That party has the best stats across the board and so on. The thing is, when I play Icewind Dale, I make a party that perfectly synergizes immediately from landing in Easthaven. I prefer the system of Baldur's Gate over that of Icewind Dale. It might be nice if you could hire the mercenaries sooner rather than later, but I understand the logic now. It feels like hirelings are the way to build a team without having to worry about juggling approval scores and having to reload when the wrong Tav took approval points from a convo with a character that another Tav was romancing. After a little more play, she had warmed up to the Tav that rescued her, but was still neutral with the other. As a result both of my Tavs had much worse relationships with the characters around them simply by virtue of only interacting with them half the time.Īs an early example, only one Tav could free Shadowheart on the ship and recieve the bonus approval for doing so. You see, as I explored and made choices in the game using the "best" Tav in any particular situation, only the current Tav earned any approval points. Along the way I realized as time went on why hirelings are a better choice than multiple Tavs. So over the last 2 evenings I used the multi-player work around to create a 2 person team and played for a while to see what the experience was like.
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