![]() But don't worry I will get something for you. The USE key currently only gives you entity class in logs.ĮDIT : Also I'll continue the development on my laptop so no updates for now. ![]() WeaponBase now normaly works, so that's something normaly done at the exception of WeaponPrev/Next keys not able to be retrieved in multiplayer, and the USE key does not perform anything for the Physics Gun. So as I already the LuaInterface is just a wrapper for wrapping all UMod used lua stack manamegent methods and also using special UE4 types for easy integration such as PushString taking an FString as parameter instead of a const char*. Morever connection to newer game servers will be impossible.Īnyways, I have some news : I finally started LuaInterface. ![]() In all cases the github does not work you will most likely end up with Access Violations due to old broken weaponbase and possibly huge multiplayer bugs. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/CheckerPattern.uasset’ is not under client’s root ‘D:\My Projects\T Productions’.RE: UMod - GMod replacement project. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/BoundingSphere_LightTransform.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/Boundingsphere_DebugCircles.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/BoundingSphereBased_0-1_UVW.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Macros/RenderToTextureMacros.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Enums/RenderToTexture_Imposter_Enum.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Enums/RenderToTexture_Flipbook_Enum.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Enums/RenderToTexture_Enum.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. ![]() Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Enums/EFloatTypes.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Blueprints/TilingMesh.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Blueprints/RenderToTexture_LevelBP.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Game.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. Info Path ‘C:/Program Files/Epic Games/4.10/Engine/Content/ArtTools/RenderToTexture/Blueprints/PhysMesh.uasset’ is not under client’s root ‘D:\My Projects\T Productions’. I can authenticate and checkout files but when I try to upload changes in UE I receive the error “Editor Errors: Warning no assets to Check in!” When I run a map check I receive many errors similar to those listed below: We’re having source control problems between UE4.10.X and Perforce that we didn’t have the entire time we used 4.9.x. My apology if this is in the wrong place. ![]() I’m hoping for some degree of insight or solution here. I posted this to Answerhib the other day and have received no feedback. I’ve had no success with any issue that I’ve posted to AnswerHub. ![]()
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